Beginning with the tactical mode, both teams have a countdown clock signifying the end of the turn, where they teleport one of their heroes onto the battlefield and make a move.
![xenoblade chronicles x insidia xenoblade chronicles x insidia](https://i.ytimg.com/vi/s6clvhqq9-U/maxresdefault.jpg)
The battle consists of a sequence of two turns. If any enemy hero stands on the sign, the weapon charge ends and must be reinitiated. Firing is as simple as putting one the heroes onto the "plus" sign in the centre of the stage and leaving them there for three straight turns. Behind the respective portals sit the two bases, representing the two opposing teams, while at the centre of the board lies a large weapon machination designed to blow a hole in one of the bases' defences. The stage is laid out with a grid overlay, while three portal-tiles sit at opposite ends of the board. Play off against other opponents in a quick-styled variation of chess. The skins are purely cosmetics, and have no direct influence on the battles ahead, whereas the captain's role awards double the experience points to the selected captain. Of the four members, select one to be the captain, choose the skins for each hero, and then prepare to do battle.
![xenoblade chronicles x insidia xenoblade chronicles x insidia](https://www.technobuffalo.com/sites/technobuffalo.com/files/styles/larger/public/wp/2015/02/xenoblade-chronicles-x-0208-01.jpg)
However, the final team to go to battle can only consist of four heroes, so deciding who to take revolves solely around the chosen strategy with which to do battle with. The roles include the Tanks, Assassins, Fighters, Supports, and Specialist heroes. The starting ten heroes have a different range of abilities and they play distinct roles for the team.
![xenoblade chronicles x insidia xenoblade chronicles x insidia](https://picfiles.alphacoders.com/342/thumb-1920-342486.jpg)
With ten heroes to choose from with which to assemble a team, they provide a little backstory for each character, although it does sound like generic fan-fiction. Aside from that, however, what is on offer here is a short-lived but fun experience. With no story, and a lack of context revolving around the characters, the world or even the lore, it does leave Insidia feeling a bit empty. This is strictly a PvP game, with the only variation being deciding whether to practice with AI, or challenge actual players for experience points and rankings.